![]() The blueprints for the Engine and Steering Wheel are in the bridge at the top of the ship, access being provided by finding all the quest items. The player may also find many notes, which explain the story behind the ship and its wreckage in more detail. The wreck also is home to several Lurkers. ![]() In addition to regular supplies, the player will also find several unique items. The interior is composed of many rooms, most containing supplies. Access to the interior of the ship is via the rear. The wreck is situated in a small lagoon, located by following the receiver coordinates found in the Radio Tower. The Vasagatan shipwreck is an Environmental Element in Raft, which contains both the Blueprint: Engine and Blueprint: Steering Wheel, as well as loose Plastic, Scrap, and several Loot Boxes with supplies. It is located at the top of the tower, pinned to the whiteboard Blueprint: Recycler - is found on the Radio Tower. It is now found in the building called C-1 not at the top of the tower any longer.Ģ. Blueprint: Head Light - is a Blueprint in Raft. At the top of the tower, the player will find a billboard that contains clues to the game's lore and Utopia.ġ. The entire tower can be climbed, so look for barrels, platforms, and other objects that can be used to climb onto rooftops. In the submerged parts, the Shark cannot follow the player into the rooms, but drowning can be a threat as swimming around in the rooms can become disorienting. The tower is partially submerged in the ocean, and has multiple levels containing a variety of rooms in which an assortment of Materials such as Scrap, Plastic, and even a few Loot Boxes can be found. A Sail is usually sufficient to reach the tower, as it is coded to spawn in the direction the raft is moving. The first time a Receiver is turned on, the player is automatically given the first four-digit code on the Story journey. After speaking, she will fade out, leaving behind a glowing circle where you can speak to her again to repeat her activation dialogue. As of the Final Chapter, the player will also find the player character Tala at the top of the tower. There are 5 blueprints for the Head Lamp and the Recycler here. It is a large facility built upon a small barren Island. The package also comes with a few different modes that tweak the experience to provide something that feels fresh if someone wants a change of pace from the traditional loop.The Radio Tower, also called the abandoned sea facility, is a location in Raft. Realism is a big part of the package, and that extends to the survival mechanics as players also have to deal with stuff like boredom alongside typical meters such as hunger. Project Zomboid brings to life a post-apocalyptic world set in the '90s, and players are largely left to their own devices as they try to survive in a world that very much wants them dead. That said, the graphical style has charm while allowing huge hordes of zombies to flood the screen more importantly, the survival game does not require a high-end PC to run well. Visually, the title shows off its indie roots, which is not a criticism but just a note that new players should not go in expecting a presentation that matches big-budget AAA or even AA projects. While not "complete," the current version has a lot of content and a gameplay loop that can keep someone engaged indefinitely. ![]() Not only has the game managed to remain popular since arriving on Steam in 2013, but The Indie Stone has also been relatively consistent in terms of updates. If a game spends years in early access, that is typically not a great sign since it could suggest a full release will never happen however, Project Zomboid defies expectations. New players should pick up The Final Cut version (or the Complete Edition) as it includes the Little Ones DLC, which adds a new harrowing element by introducing a child. The gameplay is not overly complex, but it has enough depth and freedom to remain interesting for multiple playthroughs. Replayable, exhausting, or realistic, This War of Mine regularly forces players to make choices with obviously steep consequences, and sacrificing one person to protect the group can become a viable option. At night, they head out in search of supplies, an endeavor that obviously comes with plenty of danger. ![]() During the day, the survivors spend their time in a base, fortifying everything to increase their odds of seeing another sunrise. Players are handed a few survivors to manage, all of whom come with unique traits that can be beneficial or detrimental in this highly stressful situation. Unlike so many entries in the genre, this project focuses on civilians caught in the middle of a conflict rather than soldiers on the front lines. War games are a dime-a-dozen, but This War of Mine is one of a kind. ![]()
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