![]() Not sure if it gets better, but I really don't care. Damn thing broke apart like a cheap set of Legos. and I mean barely, grazed an asteroid and boom. I took my brand new Starter Miner out for a test flight and barely. Lastly there is no room for error in flying. Well it probably wasn't that bad but damn. You need to watch this and at least 300 hours of boring monotone content before even gracing our presence with a question". Heavy sigh, "did you watch the YouTube video that is not linked anywhere or cannot be found in a Google Search. No pretty graphics or easy way to manage a ship. It's a tedious task of grouping all the components that need to be turned off then selecting that group. Also the you can't turn off a ship easily. There is a confusing battery, fuel thing going on but none if it well represented in the HUD. ![]() I never knew how much fuel I had, or how long it would last. Overall Information: The entire game gives almost no information or at least I couldn't find it. Coloring is tedious and I didn't find any way to add cool textures. There is almost no variation in block shapes except a couple of triangles and that's about it. After a while I got pretty quick at this process but it is tedious.īuilding: It is terrible. Inevitably the components that were crafted are mysteriously not enough so now you must walk back over to the assembler and craft more items. Once that item is placed it's just a shell in which you must now weld the block to completion. Then you walk over to the desired area of placement, navigate another hideous menu and choosing your item again and placing it in your hotbar. That item's components are created which you must put in your inventory. First the player picks an item in the assembler. It's about the coolest part of Empyrion.Ĭrafting: Holy God this is horrendous. I love to use BPs and fly other people's creations. Lot of cursing and walking away was involved but still four hours. I spent four hours building a starter miner. It literally can take hours to do what Empyrion does in seconds (minus the actual factory build time). As you weld items in the projector stream they turn solid but the whole thing is super positional, temperamental and just terrible. Then every block must be crafted separately with no idea of total resources needed. ![]() The player uses a projector to beam an image of the ship. I love the docking.ĭislikes: Whew this could be a list but I will attempt to keep it short.īlueprints. Interlocking rings, visual indicators and all that nonsense. To me docking is what space is all about. I love this idea.ĭocking is pretty awesome and combined with the conveyors I can dock my ship, walk away and everything is automatically moved to the correct container. Inventory is always the most grindy of any game and this solves the issue. The ability to build complex inventory sorting systems in the coolest thing I have ever seen in a game. Sure there are some things I like but overall in comparison SE feels outdated and not really enjoyable.Ĭonveyors and sorters. After some solid play in Space Engineers, I must say that Empyrion is superior in so many ways. ![]()
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